Riot Games Revenue Split 2026 — League Still Pulls 60%
Riot’s 2026 revenue mix shifted incrementally — but the headline that League of Legends still contributes 60% of total revenue tells you most of what you need to know about the studio’s diversification challenge.
By segment: League of Legends 60% (down from 68% in 2023), Valorant 22% (up from 14%), TFT 8%, Wild Rift 6%, all other (Mobile Legends, esports, merchandise) 4%. Total revenue across all segments crossed $4.4B for FY 2025, up roughly 9% YoY.
The Valorant growth is the meaningful diversification story — Riot’s second pillar is now a real revenue line, not a beta-grade experiment. The 2XKO launch in Q2 2026 is the next test: whether the studio can make a third commercial pillar work or whether League-and-Valorant remains the operational reality through 2027.
60% League dependency is structurally lower than 2023. Valorant’s growth is real. 2XKO is the open question for the rest of 2026.

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